Pre-Launch Android Merge Game Seeking Funding and User Acquisition Partner
Neon Ricochet Neon Ricochet is a portrait-mode mobile physics merge game currently being developed for Android. Players launch numbered energy orbs into a reactor chamber and merge matching tiers to create more powerful orbs. The objective is to progress through increasingly difficult gameplay, complete challenges, build high-scoring combinations and prevent the reactor from overflowing. The game is designed to be easy to understand but increasingly difficult to master. Unlike simpler merge games, Neon Ricochet focuses on challenging progression, pressure-based gameplay and long-term player advancement. Current Development Status The game is approximately 50% complete and is already playable from the beginning of a run through the final game-over state. The current build includes: Physics-based orb launching Numbered orb merging Unlimited gameplay progression Missions and daily challenges Reactor Rank and XP progression Achievements Five unlockable visual themes Theme mastery progression Rewarded advertising functionality Persistent player progress Complete playable game sessions The game has been developed by me as a solo developer over approximately three weeks. What Still Needs to Be Completed The main remaining work includes: Final professional UI design Artwork and visual refinement Code cleanup and restructuring Testing across different Android devices Bug fixing and performance optimization Store screenshots and promotional creatives Video advertising creatives Publishing preparation Initial user-acquisition testing Launch and post-launch optimization Screenshots of the current build are available, and additional gameplay material can be shared privately with serious candidates. Early Testing The game has been tested by eight people. Feedback has been positive, with testers finding the core gameplay enjoyable. They also suggested improvements related to retention, stronger hooks and additional reasons for players to continue returning. Some of these recommendations have already influenced the missions, progression, achievements and theme-mastery systems. The game has not yet been released publicly, so there are currently no download, retention or revenue metrics. Target Market The initial target markets are: MENA South Asia Wider Asian mobile-gaming markets The initial commercial target is to reach approximately 100,000 downloads, subject to creative testing, retention performance and user-acquisition economics. This is a target rather than a guaranteed projection. Monetization Model Neon Ricochet will launch as a free-to-play game. The planned monetization model includes: Interstitial advertisements An optional ad-free purchase Potential expansion into cosmetic or theme-related purchases after launch The advertising system will be balanced carefully to avoid damaging the player experience or early retention. Investment Opportunity I am seeking approximately $6,000–$8,000 in funding to complete and launch the game. The funding will be used across: Professional design and artwork Additional development Code cleanup Testing and publishing Marketing creatives Initial user acquisition Launch operations Post-launch optimization Operating reserve A detailed milestone-based budget can be shared with qualified candidates. Partnership Offered I am open to offering up to 50% equity, depending on: The final investment amount Relevant mobile-gaming experience User-acquisition capabilities Marketing involvement Strategic contribution Long-term participation I am primarily interested in either: A passive investor who can provide the required launch funding A growth or user-acquisition co-founder who can contribute both funding and marketing expertise The partner would be expected to contribute approximately 2–4 hours per week, although a passive investor would not be required to participate in daily operations. The partner may receive decision-making authority on major commercial areas such as: Marketing strategy User-acquisition spending Monetization Launch planning Financial decisions Growth strategy I am open to working with an international partner. The partnership will be formalized through a legally registered company, shareholder agreement and clearly documented ownership structure. My Responsibilities I will remain responsible for the overall execution of the game, including: Product development Game design Technical implementation Feature development Coordination with designers or contractors Publishing Marketing execution Analytics Monetization improvements Post-launch updates I have already developed a functional product independently. The project now needs financial and strategic resources to reach professional launch quality and begin commercial testing. Ideal Partner The ideal partner is someone who: Understands mobile games or consumer applications Is comfortable investing in a pre-revenue product Understands that game success requires testing and iteration Can evaluate advertising creatives and acq...
Project details
Who they are looking for
<p>The ideal partner is someone who:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Understands mobile games or consumer applications</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Is comfortable investing in a pre-revenue product</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Understands that game success requires testing and iteration</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Can evaluate advertising creatives and acquisition performance</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Can assist with launch strategy</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Is comfortable making decisions using retention, engagement and monetization data</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Wants to participate in building a long-term mobile-game business</li></ol><p>Experience with mobile-game publishing, Meta Ads, Google Ads, TikTok Ads, AppLovin, Unity Ads, AppsFlyer or Adjust would be highly valuable.</p><p><br></p><p>Offering up to 50% can be reasonable for someone funding and actively helping launch the entire business, but transferring the full equity immediately would expose you to significant risk.</p><p>A stronger structure would be:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>A portion issued after the investment is received</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>A portion tied to launch completion</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>A portion tied to ongoing participation or marketing milestones</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Repurchase rights if the co-founder leaves early</li></ol><p>For example, a 40% partnership could be structured as 20% after funding and 20% vesting over 18–24 months. This protects both founders while still presenting a meaningful ownership opportunity.</p>
Project metrics
Average Monthly Visitors: Pre-launch
Average Monthly Downloads: Pre-launch / New project
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