http://worldatwarnations.duckdns.org - Sell Project
Project Overview
World At War Nations is a substantial browser-based persistent military strategy game offered as a complete source-code and intellectual-property acquisition.The project has been developed as a multi-world online strategy game in which players build and manage bases, control cities and territory, develop their economy and military forces, conduct attacks and intelligence operations, form alliances, research technologies and doctrines, and compete for strategic control of the world.This is not a...
Detailed Description
Visual Content & Media
Project Screenshots & Interface
The following screenshots showcase the visual design and user interface of http://worldatwarnations.duckdns.org:
Screenshot 1: Main Dashboard & Primary Interface
This screenshot displays the main dashboard and primary user interface of the application, showing the overall layout, navigation elements, and core functionality. The interface demonstrates the contemporary design approach and user-centered interface design.
Screenshot 2: Key Features & Functionality
This screenshot displays key features and functionality of the application, demonstrating specific capabilities and user interactions. The interface demonstrates the contemporary design approach and user-centered interface design.
Screenshot 3: User Experience & Navigation
This screenshot displays user experience elements and navigation patterns, showing how users interact with the interface. The interface demonstrates the contemporary design approach and user-centered interface design.
Screenshot 4: Advanced Features & Capabilities
This screenshot displays additional features and advanced capabilities, showcasing the full scope of the application. The interface demonstrates the contemporary design approach and user-centered interface design.
Screenshot 5: Advanced Features & Capabilities
This screenshot displays additional features and advanced capabilities, showcasing the full scope of the application. The interface demonstrates the contemporary design approach and user-centered interface design.
Screenshot 6: Advanced Features & Capabilities
This screenshot displays additional features and advanced capabilities, showcasing the full scope of the application. The interface demonstrates the contemporary design approach and user-centered interface design.
Screenshot 7: Advanced Features & Capabilities
This screenshot displays additional features and advanced capabilities, showcasing the full scope of the application. The interface demonstrates the contemporary design approach and user-centered interface design.
Screenshot 8: Advanced Features & Capabilities
This screenshot displays additional features and advanced capabilities, showcasing the full scope of the application. The interface demonstrates the contemporary design approach and user-centered interface design.
Screenshot 9: Advanced Features & Capabilities
This screenshot displays additional features and advanced capabilities, showcasing the full scope of the application. The interface demonstrates the contemporary design approach and user-centered interface design.
Project Demonstration Videos
The following videos provide visual demonstrations of http://worldatwarnations.duckdns.org in action:
Demo Video 1: Main Functionality Walkthrough
This video demonstrates the main functionality and core features of the application, providing a comprehensive overview of how the system works. The video showcases the saas application's user interface design, providing viewers with a clear understanding of the project's capabilities and value proposition.
Video URL: https://youtu.be/q-J_sn1pbgw
Live Demo & Interactive Experience
Live Demo URL: http://worldatwarnations.duckdns.org/
Experience http://worldatwarnations.duckdns.org firsthand through the live demo. This interactive demonstration allows you to explore the application's features, test its functionality, and understand its user experience. The live demo showcases the saas application's real-world performance, providing a comprehensive understanding of the project's value and potential.
Visual Content Summary
This project includes 9 screenshots and 1 demonstration video plus a live demo, providing comprehensive visual documentation of the saas application. The media content demonstrates the project's user interface design, showcasing both the visual appeal and functional capabilities of the solution.
Technical Specifications & Architecture
Technology Stack & Implementation
Common Questions & Use Cases
Use Cases & Practical Applications
Target Audience & Use Cases
Business Use Cases: This project is ideal for businesses looking to implement a ready-made solution. Perfect for entrepreneurs, startups, or established companies seeking saas solutions.
Project Details
Project Type: Saas
Listing Type: Sell
What's Included
All related data, Source code, All related design work, Domain name
The sale is intended to include much more than just the core game source code. Subject to final agreement and verification of individual assets, I am prepared to include the following as part of the acquisition: Full World At War Nations source-code package Frontend and backend source code Database schemas and migrations Multi-world game architecture and configuration Existing game artwork, interface graphics and visual assets Building and world/map assets Branding material and existing World At War Nations project identity available for transfer Existing storefront and promotional graphics Android and iOS Capacitor project files Automated test suites Playwright end-to-end testing Deployment and server configuration Backup and recovery tooling Administrative and operational systems Existing Command Centre / administration development associated with the project Technical and architectural documentation Existing release, inspection and verification reports Build and deployment scripts Existing commercial/payment integration code Premium and Speed World systems Existing game-world configuration and setup material Sanitised demonstration/test data where appropriate I can also provide a structured technical handover to help the buyer understand the source layout, major systems, deployment process and current development status. Where practical, I am willing to provide reasonable post-sale handover assistance for an agreed limited period to help the new owner get the project running and understand the existing architecture. For security and privacy reasons, live credentials, passwords, API keys, private certificates and any confidential operational or player data would not be included. These would need to be replaced with credentials belonging to the new owner. Any third-party components or assets will remain subject to their applicable licences, and the final transfer package will distinguish transferable project assets from external dependencies. The intention is to pr...
Reason for Selling
I am busy with other things and no longer have time to maintain this project.
Technical Architecture
Business Context & Market Position
Development Context & Timeline
Project Development Timeline
This project was created on June 5, 2026 and last updated on September 11, 2026. The project has been in development for approximately 3.4 months, representing 101.06902266926 days of development time.
Development Commitment: The project requires 100+ hours/week of development time, indicating a full-time level commitment.
Technical Implementation Effort
Next Development Phase: <p>World At War Nations already has a substantial technical and gameplay foundation, so a new owner could take the project forward in several different directions depending on whether they are a developer, publisher or game studio.</p><p>The most immediate route would be to complete the final commercial launch preparation and begin acquiring real players. The project already contains the underlying game systems, multi-world architecture, premium functionality and payment integration needed to support this direction.</p><p>A buyer could take the project further by:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Completing final production deployment and live payment verification</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Launching the game publicly and building an initial player community</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Running advertising, social-media and influencer campaigns to acquire players</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Expanding the existing premium systems and monetisation options</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Introducing additional game worlds, seasons and special events</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Adding new buildings, units, technologies and military doctrines</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Expanding AI behaviour and AI-controlled nations</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Developing additional alliance, diplomacy and political systems</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Adding more strategic objectives, territory-control mechanics and end-game content</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Expanding the existing intelligence, espionage and reconnaissance systems</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Adding scheduled world events and large-scale conflicts</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Improving animations, combat presentation, sound and visual effects</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Continuing the graphical development of cities, bases, units and world maps</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Further refining the user interface and onboarding experience for new players</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Completing and publishing the existing Android and iOS versions</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Expanding the administrative Command Centre and live-operations tools</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Introducing additional moderation, analytics and player-management features</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Adding additional languages and targeting international markets</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Scaling the server infrastructure as the player population increases</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Creating new game modes or faster/slower worlds using the existing multi-world architecture</li></ol><p>The buyer could also choose to rebrand the game completely while retaining the underlying platform and gameplay systems.</p><p>One particularly valuable opportunity is to use the existing architecture as the foundation for a much larger persistent strategy game rather than starting development from zero. The current project already includes many of the difficult underlying systems required for this type of game, including persistence, accounts, economy, combat, AI, alliances, research, multi-world support, administration, testing and deployment tooling.</p><p>For a commercially focused buyer, the next major milestone would be to finish production verification, launch a controlled player beta, measure retention and player behaviour, refine monetisation based on real usage, and then scale marketing once the game's economics have been demonstrated.</p><p>The project therefore offers considerable scope for a buyer to continue the existing World At War Nations concept, expand it into a larger commercial MMO-style strategy game, or use the technology as the foundation for their own strategy-game brand.</p>
Competitive Analysis & Market Position
Market Differentiation
Competitive Advantages
Pricing Information
Offer Price: $19,000 USD
Project Metrics
Average Monthly Visitors: Pre-launch
Average Monthly Revenue: Pre-revenue
Average Monthly Downloads: Pre-launch / New project
About the Creator
Developer: User ID 237493
Project Links
Live Demo: http://worldatwarnations.duckdns.org/
Key Features
- Listed for sale
Frequently Asked Questions
What is this project about?
http://worldatwarnations.duckdns.org is a saas project that World At War Nations is a substantial browser-based persistent military strategy game offered as a complete source-code and intellectual-property acquisition.The project has been developed as a multi-....
How much does this project cost?
This project is listed for sale at $contact USD. There's also an offer price of $19,000 USD.
What's included when I buy this project?
All related data, Source code, All related design work, Domain name.
Why is the owner selling this project?
I am busy with other things and no longer have time to maintain this project.
What are the project's current metrics?
Monthly visitors: Pre-launch. Monthly revenue: Pre-revenue.
Can I see a live demo of this project?
Yes! You can view the live demo at http://worldatwarnations.duckdns.org/. This will give you a better understanding of the project's functionality and user experience.
How do I contact the project owner?
You can contact the project owner through SideProjectors' messaging system. Click the "Contact" button on the project page to start a conversation about this project.
Is this project still actively maintained?
Since this project is for sale, the current owner may be looking to transfer maintenance responsibilities to the buyer.