Own a playable arena game with unique fighters, weapon pickups & PvE waves
APEX CHAOS — Acquire a Playable 2D Arena Combat GameChoose your fighter. Master their abilities. Adapt to the weapons on the battlefield. APEX CHAOS is a playable, browser-based 2D arena combat game that combines character-specific abilities with dynamic weapon pickups, fast-paced battles, and multiple game modes. Instead of relying on identical characters or a fixed combat loadout, APEX CHAOS brings together fighters with distinct combat styles and an evolving battlefield where weapons can change the course of a match. The game is already playable. The opportunity is to take it further. What Makes APEX CHAOS Interesting? Distinct Fighters, Different Playstyles The game features a roster of fighters, including NEWBOT, BOXE, SHURI and CRYSTALA, each with their own identity and abilities. Character selection affects how battles unfold. A Dynamic Weapon System Weapons appear during combat, creating opportunities for fighters to change their offensive options. The Arsenal system includes firearms, melee weapons, explosives, weapon rarity tiers, and distinct combat effects. Multiple Ways to Play Solo vs BOT: Select a fighter and challenge an AI opponent. Local 1v1: Two players compete on the same device. BOT WAVE: A PvE survival experience featuring waves of enemies and weapon-based combat. More Than Just Battles APEX CHAOS also has a broader game interface and progression foundation, including fighter selection, missions, in-game currency, Lucky Draw and character/archive content. These systems provide a starting point for further player progression, rewards and content expansion. What Has Already Been Developed? APEX CHAOS is an existing playable project, not a collection of ideas waiting to be implemented. It includes: A custom JavaScript combat runtime and character ability systems. Character artwork, animations, combat effects and game interfaces. Weapon mechanics, AI opponents and multiple battle modes. Browser deployment with desktop and mobile layouts. A React/Vite application frontend. Build tools, automated testing and technical documentation. Additional multiplayer and backend development work. The game is currently available as a public HTML5 demo. Play APEX CHAOS: https://realbae.itch.io/apex-chaos Why Acquire This Project? For an independent developer or game studio, APEX CHAOS offers an existing foundation for a new commercial game without having to create its core combat systems, playable characters and development pipeline from scratch. Potential directions include expanding the fighter roster, adding arenas and weapons, developing the planned story content, improving multiplayer functionality, or introducing monetization systems. These are future opportunities rather than claims about completed features or guaranteed commercial results. Acquisition Details APEX CHAOS is being offered for a full project acquisition. The proposed transaction covers the seller-owned source code, agreed development assets, project documentation, build systems and intellectual property rights that can legally be transferred. The project is currently in development and has not yet established commercial revenue. Some planned features and online systems remain unfinished, and certain performance issues require further work. Third-party asset licensing and the final transfer scope will be documented as part of due diligence. Asking price: $2,900 USD — negotiable. Interested buyers can explore the live demo and request further technical information before discussing acquisition terms.
Next step: <p>APEX CHAOS already has a playable combat foundation, distinctive fighters, multiple battle modes and an established development pipeline. Its next owner can focus on expanding the game rather than rebuilding its core systems.</p><p><strong>Potential development opportunities:</strong></p><ol><li data-list="bullet"><strong>Expand the fighter roster:</strong> Introduce new characters, abilities, combat interactions and character balancing.</li><li data-list="bullet"><strong>Grow the PvE experience:</strong> Add enemy types, survival challenges, new weapons, arenas and rewards to BOT WAVE.</li><li data-list="bullet"><strong>Develop the story campaign:</strong> Build on the existing character universe and narrative design work to create a story-driven adventure mode.</li><li data-list="bullet"><strong>Complete online multiplayer:</strong> Continue the existing networking work, validate synchronization and build a reliable competitive experience.</li><li data-list="bullet"><strong>Introduce monetization:</strong> Explore cosmetic skins, optional character customization, premium content or other player-friendly monetization models.</li><li data-list="bullet"><strong>Improve player retention:</strong> Expand missions, achievements, unlockable content and progression systems.</li><li data-list="bullet"><strong>Prepare a broader release:</strong> Polish mobile performance, refine onboarding, and explore distribution beyond the current itch.io demo.</li></ol><p>For a small studio or independent developer, APEX CHAOS offers a practical starting point for a character-driven action game with room for creative expansion.</p><p>These are potential directions, not guaranteed commercial outcomes.</p>
For sale
Asking price: $2,900 USD
What's included
Source code, All related data, All related design work
This is intended as a complete acquisition of APEX CHAOS as a game development project. The sale includes the agreed source code, playable HTML5 build, game systems, development and testing tools, technical documentation, game configuration data, and original creative assets and branding rights owned by the seller. The buyer will receive the materials needed to continue development and prepare future releases. Third-party assets and dependencies remain subject to their existing licenses. The final asset inventory, intellectual property scope, repository handover, and any assistance with deploying the game will be agreed upon before closing. Personal accounts, credentials, and private user data are not included.
Reason for selling
I developed APEX CHAOS as an independent game project and have taken it from an initial concept to a playable browser-based experience. I'm now looking for a developer or indie studio interested in taking ownership of the project and developing it further. Rather than leaving the existing work underused, I'd like APEX CHAOS to have the opportunity to grow into a more complete commercial game under a new owner.
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