About Defenders from the Dead — Zombie Tower Defense
Unity project for sale: 6 towers, 10 waves, AC-130 and orbital strikes.
Build the defense. Take the gunner's seat. Hold the outpost. Defenders from the Dead is a playable 3D zombie tower-defense alpha for Windows, built in Unity. Complete project for sale: US$800 or best offer. This is a whole-project acquisition for a developer or small studio, including project-authored Unity source code and transferable original work. It is not an $800 charge for an individual game copy. Contact the seller before purchase to agree the file inventory, asset permissions and handover. Current development build Ten escalating waves on Desert Outpost, reaching 3,000 total enemies with up to 420 active at once. Six defense towers: machine gun, missile battery, mortar, flamethrower, heavy cannon and railgun. Off-path placement, range previews and upgrades. AC-130 gunner optics with three weapons, orbital laser and bombing run, with tactical energy, cooldowns and operating limits. 650 implemented ordinary research ranks and nine capstones across available towers and powers. Directional zombie hit reactions, bounded ragdoll deaths, weapon mechanisms and sourced audio. A fortified rear camp with medical shelters, living quarters, an armory and animated cosmetic personnel. Menus, camera controls, audio/display settings, victory/defeat results and performance diagnostics. Proposed handover Windows alpha build; project-authored C# gameplay and UI source; Unity scenes and configuration; transferable original art and Blender/Python production tools; development documentation and selected validation evidence. Built with Unity 2022.3.13f1, C# and URP. The single-player game runs locally without a hosted backend. Important asset and ownership limits Some zombie art derives from a Hotstrike Studio asset whose terms restrict raw/standalone redistribution. Restricted source files and derivatives are excluded unless separate transfer permission is obtained. The buyer may need permission, licensed reacquisition and rebuilding where permitted, or replacement art. Third-party engines, audio and assets retain their own licenses; no exclusive ownership of third-party content is offered. The exact transferable inventory and ownership terms must be agreed before payment. Personal accounts, credentials, saves and unrelated files are excluded. Playable alpha and development status The existing public Windows evaluation download and gallery show an earlier alpha: five towers and 550 research ranks. They do not yet demonstrate every feature of the newer local build described above. The free evaluation download does not include source code or ownership rights. This is an unfinished development alpha. Character and animation polish, dense-wave performance, onboarding and further content remain work in progress. Dense later waves can fall below 60 FPS. There is no mid-match save/resume; permanent research saves. Sniper, Perks and the full planned 40-character roster remain incomplete. No revenue, audience, future completion date or commercial success is promised. Developed with AI-assisted coding and production alongside original and licensed third-party assets. Gallery images are actual gameplay captures; some exterior shots hide the HUD. Interested in taking it forward? Contact the owner through SideProjectors to discuss the $800 asking price, offer and transfer scope. Both storefronts advertise the same whole-project sale.
Project details
Website: https://jacobalanr1-del.itch.io/defenders-from-the-dead
Next step: <ol><li data-list="bullet"><strong>Polish the current alpha:</strong> improve character silhouettes, outfits and animation; refine audio, onboarding and wave pacing.</li><li data-list="bullet"><strong>Optimize and validate:</strong> profile dense later waves, test a broader range of Windows hardware and run independent player sessions.</li><li data-list="bullet"><strong>Expand the game:</strong> complete remaining research branches, add enemy roles and build additional maps around the existing tower/support systems.</li><li data-list="bullet"><strong>Prepare a release:</strong> resolve restricted art permissions or replacements before source handover, then set a realistic content scope and release plan.</li></ol><p><br></p>
For sale
Asking price: $800 USD
What's included
Source code, All related design work
Playable Windows alpha build. Project-authored C# gameplay/UI source and Unity scene/configuration files. Transferable original art, Blender/Python production tools, development documentation and retained test evidence. Transfer limits: third-party engines and assets are not exclusive property. Restricted Hotstrike-derived zombie source files are excluded unless separate transfer permission is obtained. The buyer may need to acquire the base asset and rebuild where licensed, obtain permission, or replace it. No email/social accounts, personal saves or unrelated files are included. The final file inventory and transfer agreement must be settled before a sale.
Reason for selling
Offering the current alpha project to a buyer who wants to continue its development.