About Defenders from the Dead — Unity Game Alpha
Playable Unity zombie tower-defense alpha with source and transferable assets.
Defenders from the Dead is a playable Windows zombie tower-defense alpha built in Unity 2022.3 with C# and URP. This listing is for the game project and transferable development assets, with an asking price of US$1,200 or best offer. The existing Desert Outpost level has ten escalating waves, free placement off the zombie paths, five defense towers (machine gun, missile battery, mortar, flamethrower and heavy cannon), physical projectiles and impact effects, and a freely movable camera. Tactical support includes an orbital laser, an AC-130 with a gunner optics view and three weapons, and a bombing run. These abilities use tactical energy, cooldowns and their respective operating limits. The current build also includes menus, an updated tactical interface, audio/display settings, persistent research, tower upgrades, victory/defeat handling and performance diagnostics. The implemented research content consists of 550 ordinary ranks and eight capstones. Sniper, Railgun and Perks remain unavailable future content. The final wave contains 3,000 total enemies, with up to 420 alive concurrently. Included in the proposed handover: the playable Windows build, project-authored C# gameplay and UI source, Unity scene/configuration files, transferable original art and Blender/Python production tools, and retained development/validation documentation. The exact transferable file inventory will be agreed before any sale. Asset licensing disclosure: the released zombie characters derive from a third-party Hotstrike Studio asset. Its terms permit use in finished games, but restrict redistribution of raw/standalone assets. Those restricted source files and derivatives are not offered as exclusively owned or freely transferable assets. A buyer must obtain any required permission, acquire the underlying asset separately and rebuild applicable derivatives where permitted, or replace that art. Unity and other third-party dependencies retain their own licenses; CC0 environment assets are documented. This is an unfinished alpha/development project, not a finished commercial release. Character art, animation, audio and performance still have room for improvement; dense later waves can run below 60 FPS, and there is no mid-match save/resume. The planned 40-character roster and full research roadmap are not complete. No revenue, customer-count or commercial traction claims are made. Gameplay footage and screenshots show the current running game. Suitable for a developer who wants to continue an existing tower-defense project. Offers are welcome through SideProjectors.
Project details
Next step: <p>Polish character art and animation, optimize dense later waves, complete the remaining research branches and planned enemy roster, expand level content, improve audio and onboarding, then conduct broader testing and prepare a commercial release. Any replacement or transfer of restricted third-party art should be addressed before a source handover.</p>
For sale
Asking price: $1,200 USD
What's included
Source code, All related design work
Playable Windows alpha build; project-authored C# source; Unity scene/configuration files; transferable original art and Blender/Python production tools; development documentation and test evidence. Third-party engine/assets are not exclusive property. Restricted Hotstrike-derived zombie source files are excluded unless separate transfer permission is obtained; the buyer may need to acquire the base asset and rebuild where licensed or replace it. No email/social accounts, personal saves or unrelated files are included. Final asset inventory and transfer terms must be agreed before sale.
Reason for selling
Offering the current alpha project to a buyer who wants to continue its development.