Live creature RPG with source, custom artwork, domain and full project sale.
I started Wildkin as a passion project, inspired by the creature-catching games I grew up with. Personal circumstances now mean I can't continue developing and running it, so I'm looking for someone to take over the whole project. Wildkin is a live, free-to-play browser creature RPG in public beta. Players explore four regions, catch and evolve creatures, build a team and fight turn-based encounters. Creatures learn abilities as they level; players equip three before battle. The shared world includes player chat and duels, with individual progression saved on the server. The game has 52 base species and 15 evolved forms, custom creature and environment artwork, music, NPCs, shops, a bank, regional challenges and a collection journal. The sale includes the game client and server source, content and asset files, high-resolution artwork masters where available, audio sources, the Wildkin brand materials, playwildkin.online domain, website and deployment/operation documentation, together with the seller's transferable rights in the project. Third-party components retain their existing licenses. A detailed asset inventory is available for buyer review. The stack is TypeScript and WebGPU on the client, Rust on the server, PostgreSQL for progress and Keycloak for accounts. It is a hosted online game requiring a server, a free player account and a WebGPU-capable browser. It is suitable for a developer or small team able to operate and continue a browser RPG. As checked on 28 September 2026, the production database has 77 registered accounts and 91.3 hours of tracked connected time since activity tracking began on 13 September. These raw totals include owner/test accounts and idle/menu time; overlapping tabs are deduplicated. They are early usage figures, not paying-customer or retention claims. Hosting costs approximately USD 50/month. This is an early game project; no earnings or return on investment is promised. The owner confirms the project has received no revenue or donations. Playable game: https://playwildkin.online/play/ Overview: https://playwildkin.online/ Contact: lcfe3991@gmail.com I'm also open to paid development work before handover if the buyer wants changes or additional features. We'd agree the scope, price and delivery date separately from the purchase. Handover scope and timing to be agreed with the seller. Social-channel transfer, if requested, is subject to the relevant platform's rules. Private player data and personal accounts are not included in the public listing or diligence downloads.
Next step: <p>Improve onboarding and retention, expand creatures and regions, and develop a monetization model if desired. The existing client, server, art and content provide a working starting point. These are possible development directions, not revenue forecasts or guarantees.</p>
For sale
Asking price: $9,500 USD
What's included
Domain name, Source code, All related design work
Full game client and server source, editable game content, custom artwork and available high-resolution masters, music and audio sources, website, brand materials, deployment scripts and operating documentation, plus the seller's transferable rights in Wildkin. Third-party components retain their existing licenses. Handover scope and any permitted social-channel or player-data transition will be agreed separately.
Reason for selling
I started Wildkin as a passion project, inspired by the creature-catching games I grew up with. Personal circumstances now mean I cannot continue developing and running it. I am looking for someone to take over the whole project. I am also open to paid development work before handover if a buyer wants changes or additional features. Scope, price and delivery would be agreed separately.
Project metrics
Average Monthly Revenue: Pre-revenue
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