Fast-paced physics ricochet arcade easy to learn, brutal to master. Lightweight
Ricochet: Overdrive is a complete, polished mobile arcade game built around a drag-to-aim, ricochet-and-smash core loop that's instantly readable but genuinely skill-based to master. Core Mechanics Time-dilation aiming — dragging slows time and reveals a real-time trajectory line before launch. Wall-bounce recharge system — the single mid-air jump locks on launch and only recharges off wall bounces, forcing continuous bank shots and spatial thinking. Shield power-up for tactical panic saves through hazards. Live combo multiplier and "SMASH" impact feedback on skilled hits. Game Modes Campaign Mode — structured, multi-level progression across 12 sectors with a rising difficulty curve and clear milestones. Endless Mode — pure high-score arcade survival, intensity ramping infinitely until you slip. Dynamic difficulty scaling across 3 tiers (Chill / Overdrive / Nightmare) balances casual and hardcore players alike. Fair-by-design generation Procedural obstacle algorithm hardcoded to guarantee a minimum 45% safe clearance per wave — no RNG frustration, every death is skill-based, not luck-based. Economy & Progression Coin-based currency collected in-run, feeding a fully functional Garage/Shop system for cosmetic skin unlocks — a ready-made structural hook for ad and IAP monetization. Tech Built on HTML5 + Capacitor for a native webview wrapper, locked to a smooth 60fps across all mobile aspect ratios (including foldables/ultra-wides). Visuals and particle effects are drawn procedurally in code rather than heavy image assets — small footprint, easy to reskin. Custom Web Audio API synthesizer generates the synthwave soundtrack and SFX in real time, synced to gameplay. What's included: Full source code, all procedural assets/logic, working Android APK, and full IP transfer on sale. Asking $799, open to reasonable offers. Gameplay footage and full build available on request.
Next step: <p>The core loop and economy are fully built and ready to ship — a buyer could plug in ad mediation (AdMob/Unity Ads) and IAP for the existing coin/skin system almost immediately. Beyond that, there's clear room to expand: more sectors/campaign content, additional skins and a rotating shop, seasonal events or limited-time challenge modes, global leaderboards, and daily reward loops to boost retention. Since it's built dependency-free in vanilla JS/Canvas, it's straightforward to reskin entirely for a different theme or IP tie-in without touching the underlying physics and mechanics.</p>
For sale
Asking price: $799 USD
What's included
Source code, All related design work, All related data
Full Android APK build, all four gameplay screenshots, and the gameplay video, for the buyer's own marketing/store listing use.
Reason for selling
Built this as a solo passion project and want to see it in the hands of a team that can take it further — I'm moving on to a new build.
Project metrics
Average Monthly Revenue: Pre-revenue
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