Tile Match with deep meta progression, habitats, eggs, companions & collection.
WonderFrost — Pre-Launch Mobile Puzzle Game Available for Full Acquisition WonderFrost is a pre-launch casual mobile puzzle game developed in Unity for Android and iOS. At its core, WonderFrost combines accessible Tile Match gameplay with a much broader meta-progression experience. Rather than being designed as a simple level-to-level mobile puzzle game, the project has been built around longer-term progression, collection, companionship, and expandable content systems. The player progresses through a frozen world composed of multiple themed habitats. Gameplay sessions award Energy, which is then used to discover and collect objects within those habitats, gradually advancing the player's overall progression. The current project structure includes 15 habitats and approximately 90 collectible objects, organized through a scalable progression framework rather than hard-coded content. One of WonderFrost's main differentiators is its egg and companion system. Players can obtain eggs through progression, incubate them through a dedicated four-slot incubation system, and manually hatch companions of different rarities. Companions can then be placed inside habitats and are designed to provide gameplay-related benefits, creating a connection between the collection meta and the core puzzle experience. The companion framework currently supports multiple rarity tiers and a structured benefit system, including potential Energy bonuses and gameplay advantages such as starting Hint, Shuffle, Undo, or additional Dock capacity. WonderFrost also already includes or has foundations for: A complete habitat-based meta-progression structure A collectible object progression system Egg acquisition, incubation, queueing, and manual hatching Companion collection, rarity, placement, and gameplay-benefit systems A global Collection Book for Objects and Companions Daily missions and recurring engagement systems Weekly reward/calendar systems Energy and Premium Gem economies Premium boosters Rewarded advertising and monetization foundations A structured IAP shop and offer system A Piggy Bank monetization feature Player profile and progression statistics First-launch onboarding and contextual guidance through the game's mascot, Toby Multiple themed content families and habitats designed for future expansion Dedicated Unity Editor tooling for content authoring, validation, balancing, eggs, companions, economy, and other production workflows A documented technical architecture intended to keep the Tile Match gameplay layer separated from the global Meta, economy, save system, and commerce systems From a development perspective, WonderFrost is well beyond the concept or early-prototype stage. A significant amount of product design, engineering, content architecture, UI work, progression design, tooling, and documentation has already been completed. However, I want to be completely transparent about the current state of the project: WonderFrost is not finished, is not store-ready today, and has not yet entered commercial soft launch. There are therefore currently no validated CPI, retention, ARPDAU, ROAS, LTV, or revenue metrics to present. While much of the underlying product foundation is already implemented, additional work is still required before a commercial launch. The main remaining areas include final gameplay and product polish, broader device and screen-ratio QA, Android and iOS production qualification, real-store IAP validation, final monetization and analytics validation, performance testing on representative devices, final balancing, and general release-readiness work. Some systems are currently validated primarily through Unity Editor tests and local qualification rather than full production Store environments. The project should therefore be considered a substantial pre-launch production project, rather than a finished game awaiting only publication. This is also precisely why I believe WonderFrost may represent an interesting acquisition opportunity. A buyer would not be acquiring only a basic gameplay prototype. The project already contains a substantial amount of the infrastructure normally required to transform a simple puzzle mechanic into a broader mobile product: progression, collection, economy, companions, recurring engagement, monetization foundations, content tooling, expandable data structures, and technical documentation. I am the independent developer behind KopPlay Games. As I am increasingly focusing my development resources on another mobile project, I am now exploring whether WonderFrost could have stronger long-term potential in the hands of an experienced mobile studio or publisher with the resources to complete its remaining production work, validate it through soft launch, optimize its KPIs, and operate it at scale. Acquisition Scenario My preferred scenario is a full and definitive acquisition of WonderFrost. This would be intended to include the complete WonderFrost project, source code developed for...
Next step: <p>The most logical next step would be to complete WonderFrost's remaining production and release-readiness work, then conduct a controlled soft launch to validate retention, monetization, CPI, engagement, and progression metrics.</p><p>The existing foundation already includes a structured Tile Match core connected to a broader meta-progression system with 15 habitats, approximately 90 collectible objects, Energy and Premium Gem economies, egg incubation, companion collection and placement, recurring missions/rewards, monetization foundations, and custom Unity Editor tooling.</p><p><br></p><p>A buyer could focus first on:</p><p>• Completing Android and iOS device qualification</p><p> • Finalizing real-store IAP and monetization validation</p><p> • Completing Safe Area and screen-ratio QA across representative phones and tablets</p><p> • Profiling and optimizing performance on lower- and mid-range devices</p><p> • Completing final visual and UX polish</p><p> • Validating and tuning progression and economy through real player data</p><p> • Instrumenting and refining analytics for retention and monetization decisions</p><p> • Running an initial soft launch and UA test</p><p> • Iterating on D1/D7 retention, engagement, CPI and monetization based on measured results</p><p> • Expanding habitats, collectibles, companions, events, offers and LiveOps content if the initial KPIs justify further investment</p><p>The project's architecture was intentionally structured so that the Tile Match activity remains separated from the global Meta, save, economy and commerce systems, which should make future content and product iteration more manageable.</p><p>The strongest opportunity is therefore not to rebuild the product from scratch, but to finish, validate and optimize the substantial foundation that already exists.</p><p><br></p><p><strong>The sell price is a guideline and negotiable, so please contact me !</strong></p>
For sale
Asking price: $2,250 USD
What's included
Source code, All related design work, All related data
The sale is intended to include the complete WonderFrost Unity project, transferable project-owned source code, original visual assets, branding, game design materials, content data, ScriptableObjects, custom Unity Editor tools, technical documentation, balancing/configuration data, and other project-owned materials required to continue development. The WonderFrost name, branding, and transferable intellectual property owned by KopPlay are also intended to be included in a full acquisition. I can additionally provide a reasonable post-sale handover period to explain the project architecture, content workflows, Unity Editor tooling, meta-progression systems, economy, eggs, companions, and remaining development work. Third-party assets, plugins, frameworks, and licensed technology are subject to their respective license terms and may require the buyer to obtain their own licenses. These dependencies will be clearly identified during due diligence. As WonderFrost is pre-launch, there is currently no customer database or live user data included in the sale.
Reason for selling
I am an independent developer with limited development bandwidth, and I am increasingly focusing my time and resources on another mobile game project. WonderFrost has grown into a much more ambitious product than a simple Tile Match game, with meta-progression, habitats, collectibles, eggs, companions, economy, monetization systems, recurring engagement features, and custom Unity tooling. Rather than leaving the project inactive, I would prefer to transfer it to a developer or studio with the resources to complete the remaining production work, validate it through soft launch, and continue developing it properly. The sale is therefore primarily a strategic decision about development focus, not the result of the project being technically abandoned or fundamentally blocked. I want to be transparent that WonderFrost is still pre-launch and requires additional work before commercial release.
Project metrics
Average Monthly Visitors: Pre-launch
Average Monthly Revenue: Pre-revenue
Average Monthly Downloads: Pre-launch / New project
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