SwayBox - Sell Project
Listed August 7, 2026
About SwayBox
One-touch timing game - 500+ users - live leaderboard
SwayBox is a HTML5 game (vanilla JS + Canvas, no framework dependency). Core loop: swing on a rope, time your release, and land on a shrinking platform. A Top 10 leaderboard, a player profile system, an XP/leveling system with tiers, and a rival mechanic (designed to drive replayability without needing a huge player base to feel competitive). There's also a custom admin/analytics dashboard for score verification and light anti-cheat replay analysis. The game has 542 registered players (mostly via Reddit), with zero paid marketing spend. ---- Mobile potential: Built with touch controls already implemented and no dependency on web-only APIs. A solid technical starting point for a mobile wrapper (e.g. via Capacitor/Cordova) if you want to pursue App Store/Google Play distribution. What's included: Full source code (HTML/CSS/JS) Supabase backend schema (leaderboard, profiles, replay/anti-cheat data) Vercel hosting Admin dashboard for score monitoring and cheat detection In-game privacy policy modal (no redirect, portal-compliant) Domain: swaybox.click Key metrics: Users: 500+ registered profiles (organic, Reddit-driven) Revenue: Pre-revenue Running costs: domain name -> $19/year - no other infrastructure cost Traffic source: 100% organic (Reddit) Tech stack: Vanilla JavaScript, HTML5 Canvas, CSS3, Supabase (Postgres + Realtime) Why I'm selling: Between my day job and other ongoing projects, I don't have the bandwidth to give SwayBox the attention it needs to grow. Looking for someone who can dedicate real time to the audience and monetization side.
Project details
Website: https://swaybox.click
For sale
Asking price: $1,000 USD
What's included
Domain name, Source code, All related design work, Email account
Reason for selling
I am busy with other things and no longer have time to maintain this project.
Project metrics
Average Monthly Revenue: Pre-revenue
Average Monthly Downloads: Under 1K/mo