http://worldatwarnations.duckdns.org - Sell Project
Listed June 5, 2026
About http://worldatwarnations.duckdns.org
Browser MMO war strategy game with alliances, live-ops and premium systems
Project details
Website: http://worldatwarnations.duckdns.org/
Video 1: https://youtu.be/q-J_sn1pbgw
Next step: <p>World At War Nations already has a substantial technical and gameplay foundation, so a new owner could take the project forward in several different directions depending on whether they are a developer, publisher or game studio.</p><p>The most immediate route would be to complete the final commercial launch preparation and begin acquiring real players. The project already contains the underlying game systems, multi-world architecture, premium functionality and payment integration needed to support this direction.</p><p>A buyer could take the project further by:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Completing final production deployment and live payment verification</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Launching the game publicly and building an initial player community</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Running advertising, social-media and influencer campaigns to acquire players</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Expanding the existing premium systems and monetisation options</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Introducing additional game worlds, seasons and special events</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Adding new buildings, units, technologies and military doctrines</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Expanding AI behaviour and AI-controlled nations</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Developing additional alliance, diplomacy and political systems</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Adding more strategic objectives, territory-control mechanics and end-game content</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Expanding the existing intelligence, espionage and reconnaissance systems</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Adding scheduled world events and large-scale conflicts</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Improving animations, combat presentation, sound and visual effects</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Continuing the graphical development of cities, bases, units and world maps</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Further refining the user interface and onboarding experience for new players</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Completing and publishing the existing Android and iOS versions</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Expanding the administrative Command Centre and live-operations tools</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Introducing additional moderation, analytics and player-management features</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Adding additional languages and targeting international markets</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Scaling the server infrastructure as the player population increases</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Creating new game modes or faster/slower worlds using the existing multi-world architecture</li></ol><p>The buyer could also choose to rebrand the game completely while retaining the underlying platform and gameplay systems.</p><p>One particularly valuable opportunity is to use the existing architecture as the foundation for a much larger persistent strategy game rather than starting development from zero. The current project already includes many of the difficult underlying systems required for this type of game, including persistence, accounts, economy, combat, AI, alliances, research, multi-world support, administration, testing and deployment tooling.</p><p>For a commercially focused buyer, the next major milestone would be to finish production verification, launch a controlled player beta, measure retention and player behaviour, refine monetisation based on real usage, and then scale marketing once the game's economics have been demonstrated.</p><p>The project therefore offers considerable scope for a buyer to continue the existing World At War Nations concept, expand it into a larger commercial MMO-style strategy game, or use the technology as the foundation for their own strategy-game brand.</p>
For sale
What's included
All related data, Source code, All related design work, Domain name
The sale is intended to include much more than just the core game source code. Subject to final agreement and verification of individual assets, I am prepared to include the following as part of the acquisition: Full World At War Nations source-code package Frontend and backend source code Database schemas and migrations Multi-world game architecture and configuration Existing game artwork, interface graphics and visual assets Building and world/map assets Branding material and existing World At War Nations project identity available for transfer Existing storefront and promotional graphics Android and iOS Capacitor project files Automated test suites Playwright end-to-end testing Deployment and server configuration Backup and recovery tooling Administrative and operational systems Existing Command Centre / administration development associated with the project Technical and architectural documentation Existing release, inspection and verification reports Build and deployment scripts Existing commercial/payment integration code Premium and Speed World systems Existing game-world configuration and setup material Sanitised demonstration/test data where appropriate I can also provide a structured technical handover to help the buyer understand the source layout, major systems, deployment process and current development status. Where practical, I am willing to provide reasonable post-sale handover assistance for an agreed limited period to help the new owner get the project running and understand the existing architecture. For security and privacy reasons, live credentials, passwords, API keys, private certificates and any confidential operational or player data would not be included. These would need to be replaced with credentials belonging to the new owner. Any third-party components or assets will remain subject to their applicable licences, and the final transfer package will distinguish transferable project assets from external dependencies. The intention is to pr...
Reason for selling
I am busy with other things and no longer have time to maintain this project.
Project metrics
Average Monthly Visitors: Pre-launch
Average Monthly Revenue: Pre-revenue
Average Monthly Downloads: Pre-launch / New project