In this game you generate balls which can can either sell or keep. You can use the money to buy upgrades to generate balls faster or with higher chances of finding rare balls. Here are the current Rarities, the chance(1/x) and worth: Common 1 Uncommon 5 3 Rare 100 8 Epic 300 12 Legendary 1200 20 Mystic 10000 80 Universal 80000 140 Demonic 400000 666 Divine 1300000 1337 Strange 3000000 13370 Void 8000000000 420691337 These values can be adjusted however you like. ( The common ball will be dropped whenever no other ball has been selected by the randomizer) The first 3 spawners start spawning 1 ball/second and can be upgraded to 100 balls/seconds. The upgrades are as following: (Pause in ms | Price) 900 | 100 200 | 380 800 | 110 150 | 460 700 | 130 100 | 550 600 | 160 75 | 800 500 | 200 50 | 1300 400 | 250 20 | 3500 300 | 310 10 | 5500 These values can be adjusted as well and new levels can be added without programming(edit the corresponding arrays using Unity) The last two spawners do not spawn balls with a rarity below Legendary and the Speed-Upgrades double their speed. The current prices for all 5 upgrades are: 42069, 69420, 133769, 420420, 666666 The formula the calculate the Price for increased income is: P(M) = (M10)^(M+0.1) + M100 The game generates revenue by displaying Ads. These ads are not displayed every X minutes to make sure the players don't get annoyed, but whenever a player wants to enable auto-sell for one of the rarities he has to watch an ad. If a player plans to play the game and use the auto-sell feature while he has not internet access he can watch videos in advance (Menu opens when pressing "more") which will give him Support-Balls. Using 10 Support-Balls he can disable Ads for 48 hours.
Project details
Built with:C#,Unity 3D,Unity
Next step: <ul><li>Add an online scoreboard (with different categories) to introduce a competitive aspect to the game and make the game more interesting over longer periods of time.</li><li>Add Events/Minigames like a spawner being damaged and the player has to play a minigame to repair it</li></ul>
For sale
What's included
Source code, All related data, All related design work
Reason for selling
I am selling this project because I am currently in need of money and would like to sell this project.
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