Garage Limit — Unity Racing Manager - Sell Project
Listed October 21, 2026
About Garage Limit — Unity Racing Manager
Unity racing manager: Android, Windows demo, backend and full source project
Garage Limit is a pre-release racing-team management game built with Unity 6. Players assemble toy race cars, prepare their driver and crew, choose tyres and pit-stop strategies, and watch their decisions unfold in 3D races. WHAT IS INCLUDED • Android client and Windows demo • Unity client source and C# simulation • ASP.NET Core backend • Career with 5 divisions and 11 circuits • 81 part combinations, 12 gadgets and 6 asynchronous online modes • Russian and English localisation • Project assets, development tools and RU/EN documentation • Git repository with history, subject to the agreed asset-rights treatment • 30 days of handover support, up to 40 hours SALE FORMAT USD 3,000 for the whole project to one buyer. This is a full-project acquisition, not a non-exclusive template licence. Transfer covers the owner’s assignable rights, with the exceptions disclosed in the buyer documentation. The Pocket Foundry studio domain and website are not included. CURRENT STATUS AND REMAINING WORK The game is not published on app stores and has no revenue or established player base. The buyer needs to integrate real advertising and billing SDKs, host the production server and complete store submission. Revenue is not guaranteed. ASSET PROVENANCE The project was developed with AI assistance. Asset provenance and limitations are disclosed in the buyer documentation. Transfer of certain ElevenLabs sound-effect files requires written confirmation, replacement or exclusion before the deal. REVIEW BEFORE PURCHASE Gameplay videos, Android and Windows demos, documentation and technical acceptance materials: https://pocketfoundrystudio.com/garage-limit/ The creator’s acceptance report records 341 passed automated tests at commit 52522c1. Public demo builds use a later commit, c8061c8, with SHA-256 hashes in the manifest. These are creator-supplied results; independent review can be agreed before the deal. A live game demonstration and source-code walkthrough can be arranged. Source code is not distributed publicly. Final transfer, acceptance and payment terms are agreed in writing before the transaction.
Next step: <p>Polish and independently test the existing Android game; integrate production advertising and billing SDKs; deploy the backend; complete store compliance and release preparation. The buyer can also adapt the project for a different visual theme, expand its content and evaluate Windows as a further target. No revenue or commercial outcome is promised.</p>
For sale
Asking price: $3,000 USD
What's included
Source code, All related design work
Full Unity client project, C# simulation, ASP.NET Core backend, git history subject to the agreed asset-rights treatment, game-specific assets, Blender scene, balance/economy tools, RU/EN documentation and the owner’s assignable project rights. Handover support: 30 days, up to 40 hours. Excluded: Pocket Foundry studio domain and website, personal email and social accounts, production hosting and third-party service accounts. There is no customer database or existing player base. AI assistance and asset provenance are disclosed. Certain ElevenLabs sound effects require written confirmation, replacement or exclusion before the deal. The definitive inventory, rights, support and acceptance terms will be agreed in writing.
Reason for selling
I want to focus on my next projects. I am based in Russia and cannot currently arrange the store publication and commercial launch of this game in my circumstances. I am therefore looking for a buyer who can take over the project, complete release preparation and bring it to market.
Project metrics
Average Monthly Visitors: Pre-launch
Average Monthly Revenue: Pre-revenue
Average Monthly Downloads: Pre-launch / New project
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